Last evening we took 02 Hundred Hours for a first test run. Created by Graham Davey of Grey for Now, it's a fast paced small skirmish miniature wargame based on WW2 night raids.
Our first game was quite an experience. I must confess that it felt quite different than what I had expected. I thought it would be a close sibling of Test of Honour, but to my surprise it's more like a distant cousin and hence it feels quite different. The new dice mechanics combined with the inclusion of two well differentiated sides (attackers vs defenders-guards), gives it quite a unique taste.
While it’s a small-scale skirmish that does not require an excessive investment to bring to the table, it’s not the easiest game to pick up. I would not recommend for beginners as the stealth / detection mechanics add up to the usual move / fight mechanics. Said that, those who like me, already played Test of Honour will have an easier acclimation to the system.
It features a token (or pebbles like in our case) activation system. They are randomly picked from a bag and distributed amount both forces, this adds a certain level of uncertainty. In addition, this was a great excuse to recover a German dice bag from Warlord Games Bolt Action that had fallen into oblivion.
The starter set includes a good amount of beautifully sculpted miniatures of German guards and SAS operatives by Wargames Atlantic. If someone already owns a good bunch of WW2 figures it's possible to purchase the rules, tokens, cards and dice on their own. I personally believe that at £49.60 the starter set is really worth it.
All in all, it's an inexpensive fun quick game with a nice WW2 flavor. I believe the rules can be used pretty much untouched in other modern conflicts that involve special operations stealth raids.
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