After my comeback I've been mulling what's the best way to start steady. As it's usually said, it's better to start small and simple and then transition to more complexity.
Test of Honour: Sengoku
My first goal will be to rediscover Test of Honour, and its brand new expansion: Sengoku. I want to dedicate the year's first months to work on my Japanese backlog and relearn the Test of Honour rules as well as immerse myself in the new expansion book. Probably adding a few new figures and terrain to the collection -to avoid having to use western placeholders-.
As its title hints, the expansion is about the Sengoku period (15th-to-17th century) when Japan faced near-constant civil war. It gives special rules for the clans of the era, new weapons and mechanics, as well as a bunch of new thematic scenarios.
Rethinking terrain
Now that I had a bit of idle time to think properly about my wargame needs and manias, I realize that I may have gone too far with my granular approach. Having ten thousand different items (tress, barrels, bushes, small buildings, etc.) to compose each battleground forces me too much time when preparing a game. So my goal will be to build small based dioramas that can be used as "scatter" terrain.
Back to the breach
When I achieve a good amount of proficiency over Test of Honour, my plan is to work a bit on my insanely big backlog of WW2 stuff. Especially focusing on terrain and supports for TooFatLardies Chain of Command.
I've been a "huge fan" of WW2 history since I was a kid. I blame Indiana Jones PC games that I discovered at the tender age of 5-7 years old. So naturally they have been one of my main interests in wargaming and built a -way too- big stock of plastics and metals.
To be precise, my goal for this summer will be to work on the -overly done- Western front in 1944, from the Calvados Coast to the Ardennes forest. Especially focusing on the operation Overlord, operation Market Garden and the Battle of the Bulge.
In Fall I plan to evolve to the Eastern front with the addition of a Soviet platoon, some buildings, and maybe even some Finns.
Exploring other systems
As history is not only about Japan and WW2 -even if it may sometimes seem so-, I want to explore a couple of small skirmish systems like Mortal Gods and Baron's War. I personally like small story-driven skirmishes' games because it allows me to have shift games in small spaces without having to use many overcomplicated rules -nor buy & paint a huge amount of figures-. Both could be considered spin-offs of Test of Honour.
Mortal Gods. Is a close derivative of Test of Honour set in ancient classical times. Perfect to scratch the itch of Mediterranean Greek fights. I really hope they expand to include Rome and the Gauls.
Baron's War. It's an unreleased skirmish wargame that seems to build upon the Test of Honour base to achieve a more elaborated game.
Another large skirmish system I'm considering is Sharp Practice. Has been on my sights for quite a while now, and it would allow fast pick-up games due to the unit bases it uses.
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